#include #include "matrix.h" using namespace std; const int NOT_A_VERTEX = -1; /** * Compute all-shortest paths. * a contains the adjacency matrix with * a[ i ][ i ] presumed to be zero. * d contains the values of the shortest path. * Vertices are numbered starting at 0; all arrays * have equal dimension. A negative cycle exists if * d[ i ][ i ] is set to a negative value. * Actual path can be computed using path[ ][ ]. * NOT_A_VERTEX is -1 */ void allPairs( const matrix & a, matrix & d, matrix & path ) { int n = a.numrows( ); // Initialize d and path for( int i = 0; i < n; i++ ) for( int j = 0; j < n; j++ ) { d[ i ][ j ] = a[ i ][ j ]; path[ i ][ j ] = NOT_A_VERTEX; } for( int k = 0; k < n; k++ ) // Consider each vertex as an intermediate for( int i = 0; i < n; i++ ) for( int j = 0; j < n; j++ ) if( d[ i ][ k ] + d[ k ][ j ] < d[ i ][ j ] ) { // Update shortest path d[ i ][ j ] = d[ i ][ k ] + d[ k ][ j ]; path[ i ][ j ] = k; } } int main( ) { matrix a( 4, 4 ); a[ 0 ][0 ] = 0; a[ 0 ][ 1 ] = 2; a[ 0 ][ 2 ] = -2; a[ 0 ][ 3 ] = 2; a[ 1 ][ 0 ] = 1000; a[ 1 ][ 1 ] = 0; a[ 1 ][ 2 ] = -3; a[ 1 ][ 3 ] = 1000; a[ 2 ][ 0 ] = 4; a[ 2 ][ 1 ] = 1000; a[ 2 ][ 2 ] = 0; a[ 2 ][ 3 ] = 1000; a[ 3 ][ 0 ] = 1000; a[ 3 ][ 1 ] = -2; a[ 3 ][ 2 ] = 3; a[ 3 ][ 3 ] = 0; matrix d( 4, 4 ); matrix path( 4, 4 ); allPairs( a, d, path ); int i; for( i = 0; i < d.numrows( ); i++ ) { for( int j = 0; j < d.numcols( ); j++ ) cout << d[ i ][ j ] << " " ; cout << endl; } for( i = 0; i < path.numrows( ); i++ ) { for( int j = 0; j < path.numcols( ); j++ ) cout << path[ i ][ j ] << " " ; cout << endl; } return 0; }