#ifndef TREAP_H #define TREAP_H #include #include "Random.h" #include "dsexceptions.h" #include // For NULL using namespace std; // Treap class // // ******************PUBLIC OPERATIONS********************* // void insert( x ) --> Insert x // void remove( x ) --> Remove x (unimplemented) // bool contains( x ) --> Return true if x is present // Comparable findMin( ) --> Return smallest item // Comparable findMax( ) --> Return largest item // bool isEmpty( ) --> Return true if empty; else false // void makeEmpty( ) --> Remove all items // void printTree( ) --> Print tree in sorted order // ******************ERRORS******************************** // Throws UnderflowException as warranted template class Treap { public: Treap( ) { nullNode = new TreapNode; nullNode->left = nullNode->right = nullNode; nullNode->priority = INT_MAX; root = nullNode; } Treap( const Treap & rhs ) { nullNode = new TreapNode; nullNode->left = nullNode->right = nullNode; nullNode->priority = INT_MAX; root = nullNode; *this = rhs; } ~Treap( ) { makeEmpty( ); delete nullNode; } const Comparable & findMin( ) const { if( isEmpty( ) ) throw UnderflowException( ); TreapNode *ptr = root; while( ptr->left != nullNode ) ptr = ptr->left; return ptr->element; } const Comparable & findMax( ) const { if( isEmpty( ) ) throw UnderflowException( ); TreapNode *ptr = root; while( ptr->right != nullNode ) ptr = ptr->right; return ptr->element; } bool contains( const Comparable & x ) const { TreapNode *current = root; nullNode->element = x; for( ; ; ) { if( x < current->element ) current = current->left; else if( current->element < x ) current = current->right; else return current != nullNode; } } bool isEmpty( ) const { return root == nullNode; } void printTree( ) const { if( isEmpty( ) ) cout << "Empty tree" << endl; else printTree( root ); } void makeEmpty( ) { makeEmpty( root ); } void insert( const Comparable & x ) { insert( x, root ); } void remove( const Comparable & x ) { remove( x, root ); } const Treap & operator=( const Treap & rhs ) { if( this != &rhs ) { makeEmpty( ); root = clone( rhs.root ); } return *this; } private: struct TreapNode { Comparable element; TreapNode *left; TreapNode *right; int priority; TreapNode( ) : left( NULL ), right( NULL ), priority( INT_MAX ) { } TreapNode( const Comparable & theElement, TreapNode *lt, TreapNode *rt, int pr ) : element( theElement ), left( lt ), right( rt ), priority( pr ) { } }; TreapNode *root; TreapNode *nullNode; Random randomNums; // Recursive routines /** * Internal method to insert into a subtree. * x is the item to insert. * t is the node that roots the tree. * Set the new root of the subtree. * (randomNums is a Random object that is a data member of Treap.) */ void insert( const Comparable & x, TreapNode* & t ) { if( t == nullNode ) t = new TreapNode( x, nullNode, nullNode, randomNums.randomInt( ) ); else if( x < t->element ) { insert( x, t->left ); if( t->left->priority < t->priority ) rotateWithLeftChild( t ); } else if( t->element < x ) { insert( x, t->right ); if( t->right->priority < t->priority ) rotateWithRightChild( t ); } // else duplicate; do nothing } /** * Internal method to remove from a subtree. * x is the item to remove. * t is the node that roots the tree. * Set the new root of the subtree. */ void remove( const Comparable & x, TreapNode * & t ) { if( t != nullNode ) { if( x < t->element ) remove( x, t->left ); else if( t->element < x ) remove( x, t->right ); else { // Match found if( t->left->priority < t->right->priority ) rotateWithLeftChild( t ); else rotateWithRightChild( t ); if( t != nullNode ) // Continue on down remove( x, t ); else { delete t->left; t->left = nullNode; // At a leaf } } } } void makeEmpty( TreapNode * & t ) { if( t != nullNode ) { makeEmpty( t->left ); makeEmpty( t->right ); delete t; } t = nullNode; } void printTree( TreapNode *t ) const { if( t != nullNode ) { printTree( t->left ); cout << t->element << endl; printTree( t->right ); } } // Rotations void rotateWithLeftChild( TreapNode * & k2 ) { TreapNode *k1 = k2->left; k2->left = k1->right; k1->right = k2; k2 = k1; } void rotateWithRightChild( TreapNode * & k1 ) { TreapNode *k2 = k1->right; k1->right = k2->left; k2->left = k1; k1 = k2; } TreapNode * clone( TreapNode * t ) const { if( t == t->left ) // Cannot test against nullNode!!! return nullNode; else return new TreapNode( t->element, clone( t->left ), clone( t->right ), t->priority ); } }; #endif