// BinaryHeap class // // CONSTRUCTION: with optional capacity (that defaults to 100) // or an array containing initial items // // ******************PUBLIC OPERATIONS********************* // void insert( x ) --> Insert x // Comparable deleteMin( )--> Return and remove smallest item // Comparable findMin( ) --> Return smallest item // boolean isEmpty( ) --> Return true if empty; else false // void makeEmpty( ) --> Remove all items // ******************ERRORS******************************** // Throws UnderflowException as appropriate /** * Implements a binary heap. * Note that all "matching" is based on the compareTo method. * @author Mark Allen Weiss */ public class BinaryHeap> { /** * Construct the binary heap. */ public BinaryHeap( ) { this( DEFAULT_CAPACITY ); } /** * Construct the binary heap. * @param capacity the capacity of the binary heap. */ @SuppressWarnings("unchecked") public BinaryHeap( int capacity ) { currentSize = 0; array = (AnyType[]) new Comparable[ capacity + 1 ]; } /** * Construct the binary heap given an array of items. */ @SuppressWarnings("unchecked") public BinaryHeap( AnyType [ ] items ) { currentSize = items.length; array = (AnyType[]) new Comparable[ ( currentSize + 2 ) * 11 / 10 ]; int i = 1; for( AnyType item : items ) array[ i++ ] = item; buildHeap( ); } /** * Insert into the priority queue, maintaining heap order. * Duplicates are allowed. * @param x the item to insert. */ public void insert( AnyType x ) { if( currentSize == array.length - 1 ) enlargeArray( array.length * 2 + 1 ); // Percolate up int hole = ++currentSize; for( ; hole > 1 && x.compareTo( array[ hole / 2 ] ) < 0; hole /= 2 ) array[ hole ] = array[ hole / 2 ]; array[ hole ] = x; } @SuppressWarnings("unchecked") private void enlargeArray( int newSize ) { AnyType [] old = array; array = (AnyType []) new Comparable[ newSize ]; for( int i = 0; i < old.length; i++ ) array[ i ] = old[ i ]; } /** * Find the smallest item in the priority queue. * @return the smallest item, or throw an UnderflowException if empty. */ public AnyType findMin( ) { if( isEmpty( ) ) throw new UnderflowException( ); return array[ 1 ]; } /** * Remove the smallest item from the priority queue. * @return the smallest item, or throw an UnderflowException if empty. */ public AnyType deleteMin( ) { if( isEmpty( ) ) throw new UnderflowException( ); AnyType minItem = findMin( ); array[ 1 ] = array[ currentSize-- ]; percolateDown( 1 ); return minItem; } /** * Establish heap order property from an arbitrary * arrangement of items. Runs in linear time. */ private void buildHeap( ) { for( int i = currentSize / 2; i > 0; i-- ) percolateDown( i ); } /** * Test if the priority queue is logically empty. * @return true if empty, false otherwise. */ public boolean isEmpty( ) { return currentSize == 0; } /** * Make the priority queue logically empty. */ public void makeEmpty( ) { currentSize = 0; } private static final int DEFAULT_CAPACITY = 10; private int currentSize; // Number of elements in heap private AnyType [ ] array; // The heap array /** * Internal method to percolate down in the heap. * @param hole the index at which the percolate begins. */ private void percolateDown( int hole ) { int child; AnyType tmp = array[ hole ]; for( ; hole * 2 <= currentSize; hole = child ) { child = hole * 2; if( child != currentSize && array[ child + 1 ].compareTo( array[ child ] ) < 0 ) child++; if( array[ child ].compareTo( tmp ) < 0 ) array[ hole ] = array[ child ]; else break; } array[ hole ] = tmp; } // Test program public static void main( String [ ] args ) { int numItems = 10000; BinaryHeap h = new BinaryHeap( ); int i = 37; for( i = 37; i != 0; i = ( i + 37 ) % numItems ) h.insert( i ); for( i = 1; i < numItems; i++ ) if( h.deleteMin( ) != i ) System.out.println( "Oops! " + i ); } }