#ifndef LIST_H #define LIST_H #include using namespace std; template class List { private: // The basic doubly linked list node. // Nested inside of List, can be public // because the Node is itself private struct Node { Object data; Node *prev; Node *next; Node( const Object & d = Object{ }, Node * p = nullptr, Node * n = nullptr ) : data{ d }, prev{ p }, next{ n } { } Node( Object && d, Node * p = nullptr, Node * n = nullptr ) : data{ std::move( d ) }, prev{ p }, next{ n } { } }; public: class const_iterator { public: // Public constructor for const_iterator. const_iterator( ) : current{ nullptr } { } // Return the object stored at the current position. // For const_iterator, this is an accessor with a // const reference return type. const Object & operator* ( ) const { return retrieve( ); } const_iterator & operator++ ( ) { current = current->next; return *this; } const_iterator operator++ ( int ) { const_iterator old = *this; ++( *this ); return old; } const_iterator & operator-- ( ) { current = current->prev; return *this; } const_iterator operator-- ( int ) { const_iterator old = *this; --( *this ); return old; } bool operator== ( const const_iterator & rhs ) const { return current == rhs.current; } bool operator!= ( const const_iterator & rhs ) const { return !( *this == rhs ); } protected: Node *current; // Protected helper in const_iterator that returns the object // stored at the current position. Can be called by all // three versions of operator* without any type conversions. Object & retrieve( ) const { return current->data; } // Protected constructor for const_iterator. // Expects a pointer that represents the current position. const_iterator( Node *p ) : current{ p } { } friend class List; }; class iterator : public const_iterator { public: // Public constructor for iterator. // Calls the base-class constructor. // Must be provided because the private constructor // is written; otherwise zero-parameter constructor // would be disabled. iterator( ) { } Object & operator* ( ) { return const_iterator::retrieve( ); } // Return the object stored at the current position. // For iterator, there is an accessor with a // const reference return type and a mutator with // a reference return type. The accessor is shown first. const Object & operator* ( ) const { return const_iterator::operator*( ); } iterator & operator++ ( ) { this->current = this->current->next; return *this; } iterator operator++ ( int ) { iterator old = *this; ++( *this ); return old; } iterator & operator-- ( ) { this->current = this->current->prev; return *this; } iterator operator-- ( int ) { iterator old = *this; --( *this ); return old; } protected: // Protected constructor for iterator. // Expects the current position. iterator( Node *p ) : const_iterator{ p } { } friend class List; }; public: List( ) { init( ); } ~List( ) { clear( ); delete head; delete tail; } List( const List & rhs ) { init( ); for( auto & x : rhs ) push_back( x ); } List & operator= ( const List & rhs ) { List copy = rhs; std::swap( *this, copy ); return *this; } List( List && rhs ) : theSize{ rhs.theSize }, head{ rhs.head }, tail{ rhs.tail } { rhs.theSize = 0; rhs.head = nullptr; rhs.tail = nullptr; } List & operator= ( List && rhs ) { std::swap( theSize, rhs.theSize ); std::swap( head, rhs.head ); std::swap( tail, rhs.tail ); return *this; } // Return iterator representing beginning of list. // Mutator version is first, then accessor version. iterator begin( ) { return iterator( head->next ); } const_iterator begin( ) const { return const_iterator( head->next ); } // Return iterator representing endmarker of list. // Mutator version is first, then accessor version. iterator end( ) { return iterator( tail ); } const_iterator end( ) const { return const_iterator( tail ); } // Return number of elements currently in the list. int size( ) const { return theSize; } // Return true if the list is empty, false otherwise. bool empty( ) const { return size( ) == 0; } void clear( ) { while( !empty( ) ) pop_front( ); } // front, back, push_front, push_back, pop_front, and pop_back // are the basic double-ended queue operations. Object & front( ) { return *begin( ); } const Object & front( ) const { return *begin( ); } Object & back( ) { return *--end( ); } const Object & back( ) const { return *--end( ); } void push_front( const Object & x ) { insert( begin( ), x ); } void push_back( const Object & x ) { insert( end( ), x ); } void push_front( Object && x ) { insert( begin( ), std::move( x ) ); } void push_back( Object && x ) { insert( end( ), std::move( x ) ); } void pop_front( ) { erase( begin( ) ); } void pop_back( ) { erase( --end( ) ); } // Insert x before itr. iterator insert( iterator itr, const Object & x ) { Node *p = itr.current; ++theSize; return iterator( p->prev = p->prev->next = new Node{ x, p->prev, p } ); } // Insert x before itr. iterator insert( iterator itr, Object && x ) { Node *p = itr.current; ++theSize; return iterator( p->prev = p->prev->next = new Node{ std::move( x ), p->prev, p } ); } // Erase item at itr. iterator erase( iterator itr ) { Node *p = itr.current; iterator retVal( p->next ); p->prev->next = p->next; p->next->prev = p->prev; delete p; --theSize; return retVal; } iterator erase( iterator from, iterator to ) { for( iterator itr = from; itr != to; ) itr = erase( itr ); return to; } private: int theSize; Node *head; Node *tail; void init( ) { theSize = 0; head = new Node; tail = new Node; head->next = tail; tail->prev = head; } }; #endif