#include #include "fatal.h" typedef int ElementType; #define Infinity (10000) #ifndef _SkipList_H #define _SkipList_H struct SkipNode; typedef struct SkipNode *Position; typedef struct SkipNode *SkipList; SkipList MakeEmpty( SkipList L ); Position Find( ElementType X, SkipList L ); Position FindMin( SkipList L ); Position FindMax( SkipList L ); SkipList Initialize( void ); SkipList Insert( ElementType X, SkipList L ); SkipList Remove( ElementType X, SkipList L ); ElementType Retrieve( Position P ); #endif /* _SkipList_H */ /* END */